2020帕森設計學院暑期 遊學密集學分課程

課程亮點

★全專業課程,每天6小時,由帕森設計學院老師親自授課
★結業成績優良可取得帕森設計學院3學分(正式學分)
★同學來自世界各地,認識各國對該領域有興趣的專業人士
★課程貴,但是物超所值 (2018年3學分原價4920只賣你3180美金)
★操,非常操,沒有決心的同學千萬不要隨便嘗試

每年 帕森設計學院暑期 為期三週的專業藝術課程,一直都是讓學生又愛又恨的項目。週一到週五每天9:00-15:50密集的每天六小時課程,似乎一刻都不得閒。除了上課外,課後的作業也是不輕鬆。但是,三週,只要三週,讓你打好該科的基礎並獲得學分。是不是太棒了呀?!

如果你是有一定英文能力,想要在專業老師的引導下,挑戰自己獲得最堅實的知識,那麼這個 帕森設計學院暑期 課程絕對不會讓你失望!


課程長度:2020/07/06-2020/07/24 (7/4可入住宿舍, 7/25上午9點前離開)

上課時間:週一到週五每天9:00-15:50

開課日期:2020/07/06-2020/07/24 (7/4可入住宿舍, 7/25上午9點前離開)

報名截止:2020年5月1日

費用試算 還可以email報價單給自己喔!

課程費用:課程費用3302美金

住宿:Parsons學生宿舍(住宿非強迫性,可自行安排校外住宿)
雙人房:1680美金(此為2019價格,2020價格尚未公布)

報名時額外費用:

Health Services Fee $69
Univ Srvcs Fee - Parsons $190

申請條件


1. 19歲以上(另有針對16-18歲的藝術專業課程,歡迎洽詢學無界)
2. 具備足夠英文溝通能力(需有正式托福或是雅思考試成績)
3. 對藝術專業基礎有興趣的同學

機會不等人,快來了解

2020帕森設計學院暑期 遊學密集學分課程課程內容


Animation Studio College/Adult Session I (June 1–19) In this course, students develop a solid understanding of the principles of animation and the art of storytelling as the foundation for creating sequential narratives — cartoons, graphic novels, movies, videos. The class helps students find their voice and artistic style as they create an animated short, from concept to finished work. The course is an excellent opportunity for those curious about animation to learn the entire process. Students use Adobe After Effects to bring their drawings to life. Design and Management College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) This course provides an overview of topics and issues central to the Strategic Design and Management program, with an emphasis on the relationships between design, experience, and social and economic change. An intensive three-week course, it exposes students to the enormous variety of ways design functions in business contexts and helps them understand the roles designers play in creative industries through critical readings and discussions, case studies, guest lectures, field trips, and collaborative, practice-based projects. By means of research, prototyping, experimentation, self-reflection, and decision-making activities, students become resourceful practitioners and creative entrepreneurs. The intensive nature of the class results in a steep learning curve. Design Process and Skills College/Adult Session I (June 1–19) In this course, students explore the design process and the fundamental visual principles integral to all fields of design. They learn how to conduct design research, produce a series of concepts, execute a final project, and present their work professionally. The focus is on building skills in hand making; project outcomes can take the form of graphic design, typography, photography, bookbinding, and 3D design. Design history is explored through research inspired by the project assignments. Explorations in Drawing College/Adult Session I (June 1–19) This course combines the fundamental practice of observational drawing with conceptual strategies for constructing the drawn image. Emphasis is placed on drawing as an integral component of the design process. Students gain analytical skills through direct observation of studio setups as well as visits to museums and outdoor spaces throughout New York City. These skills are used to approach drawing as a way of thinking, as a critical tool, and as a means of observation, storytelling, and representation. Fashion: Sewing and Construction College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) Learn about the process of designing and making, particularly the creation of objects using soft materials. A variety of construction methods are explored, from hand and machine sewing to knitting, crocheting, draping, and patternmaking. Drawing and sketching are introduced as an integral part of the design process, allowing students to develop concepts in two dimensions before they begin making. Transposing visual ideas from sketching to fabricating, 2D to 3D, students are free to explore the techniques of patternmaking or draping to create the structure for their designs. Students familiarize themselves with design process methods through the development of a design sketchbook documenting research, fabric development, sketch inspirations, and reflections. Projects may include but are not limited to clothing and accessories. Fashion: Visual Presentation College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) This course introduces students to various presentation methods that enable them to clearly communicate their ideas through 2D media and the development of a collection. Students explore the communicative power of images through visual media using a variety of drawing and digital techniques, with the goal of developing their own individual aesthetic. Engagement with observational drawing from the live fashion model, photography, digital image creation, and video helps bring students' design ideas to life. Students build skills in observation, expression of ideas, and visual organization as they create a personal blog or book. Field trips to designer studios and museums along with guest lectures by practicing professionals develop students’ knowledge of New York’s fashion industry. Fashion: Merchandising College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) This course is an immersive introduction to the fashion industry and the role of the merchandiser in a fashion apparel company. The course reviews merchandising principles and techniques used, including product development, planning, editing, sourcing, and decision making. Students also acquire a working vocabulary of industry terminology. The course offers a New York perspective: We explore the relationships between design, production, and marketing through an overview of the traditional New York Garment Center. We also examine the fashion incubators recently developed for area fashion designers and craftspeople. Graphic Design I College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) Graphic design is the visual language of everyday life, used in everything from magazine ads to film titles to product packaging. In this course, students are introduced to the fundamentals of visual research, composition, typography, and the organization of information. A key goal for all students is learning to develop powerful concepts. Students address a series of design problems through concept-driven solutions that explore 2D and digital making. The role of typography in design is explored in depth, with an emphasis on the selection of the most appropriate typeface for each project. Students are introduced to digital tools, including the Adobe Creative Suite. Graphic Design II College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) Students build on their graphic design experience by investigating real-world applications of communication design, with an emphasis on concept development as applied to problem solving. Through projects, students learn to employ narrative and storytelling methods and engage in design research, analysis, documentation, and implementation. Emphasis is placed on the relationship between creative and critical thinking skills and the designer’s role within the professional arena. Topics covered include creation of the elements of brand identity programs, such as logos, publications, advertisements, and websites. Students explore advanced techniques in the Adobe Creative Suite. By the end of the course, students will have learned to apply design principles and visual elements effectively to a wide variety of business identity and communication problems. Prerequisite: Graphic Design I or the equivalent and experience with Adobe Creative Suite. Illustration: Beyond the Page College/Adult Session II (July 6–24) This class explores the ever-expanding territory where illustration meets design. The hybrid designer-illustrator is head and shoulders above the pack, possessing drawing skills; a keen sense of color, typography, and layout; and an interest in doing it all. Today’s new breed of designer-illustrators are poised for long and varied careers. Guest speakers who exemplify these qualities present case studies; slide-show lectures provide inspiration; and practical assignments afford students opportunities to produce portfolio work. Assignments call for students to create packaging, objects, logos, animation boards, and advertising using a multidisciplinary approach. Interior Design Studio College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) The field of interior design is rapidly changing. Interior designers not only are responsible for aesthetic elements but are called upon to assess and understand a given site condition and create environments that inspire and support transformative human experience. In this course, faculty introduce students to the field of interior design through an institutional, commercial, or public studio project in New York City. Students engage in an iterative creative process that includes field observation and analysis, measuring, drawing, model making, and evaluating and selecting nontoxic materials. Students build technical skills and develop an understanding of scale, form, and spatial relationships that enables them to interpret the interior environment. Students divide their time between designing in the studio, learning to analyze and represent space, and taking field trips to relevant sites in New York City. Students leave the class with a better understanding of the interconnections between interior design, ecology, and human experience and the ability to critique and build upon cultural understanding of the field. Product Design College/Adult Session II (July 6–24) In this introductory course, students engage in hands-on exploration of object design. The product design process is explored through problem solving, integration of essential skills such as drawing and rendering, and iterative prototyping of three-dimensional forms. Students learn where and how design can be best applied. They work both individually and collaboratively in a studio environment to create prototypes for utilitarian products and a project book documenting their research and process. Painting College/Adult Session I (June 1–19) This course focuses on the basics of painting, with an emphasis on technical paint handling, color, composition, and materials. Acquiring basic studio habits and practices, students undertake a visual and conceptual examination of painting today. Individual and group criticism, combined with field trips and discussion, expands perspectives within historical contexts. As students advance, they explore a variety of abstract and figurative possibilities for self-examination. Photography: Analog and Digital College/Adult Session I (June 1–19) College/Adult Session II (July 6–24) New York’s urban landscapes offer inspiration as students develop their skills in documentary and fine art photography. Beginners master basic skills in analog and digital photography, while experienced students learn to convey ideas and explore themes in their work. The class includes on-site shoots, lab work, critiques, and lectures. All work is done in black and white. Students must have a 35mm camera with manual settings and a DSLR digital camera. Photography: Digital and Video College/Adult Session I (June 1–19) New York City provides visual inspiration for students exploring digital photography. Students learn to structure and narrate stories on video and in photography as they collaborate to create short digital films. Professionals visit the class to discuss their craft and share work. This course is recommended for students with some photography experience. Students must have a DSLR digital camera. Beginners should take Photography: Analog and Digital. Printmaking College/Adult Session I (June 1–19) This course introduces students to a range of printmaking processes. Students explore graphics, color theory, drawing, design, and composition. They create portfolio-quality prints using professional techniques in a range of assignments, both representational and conceptual. The course covers etching, drypoint, and monotype as well as less conventional techniques.


看一位澳洲學生的Vlog,她參加2018年的 帕森設計學院暑期 課程,這影片有關於課程、宿舍、紐約市、紐約生活的一些clip

另外一位學生的Vlog,她參加2017的 帕森設計學院暑期 Fashion Design課程,影片有點長,不過也滿多上課還有生活的內容的唷

2020年 SessionII 課程詳細內容

(另有06/01/2020-06/19/2020 Session I的時段,歡迎洽詢學無界)

每個課程都有學生名額限制,先報名先佔位置,2020年的課程已經於11/19/2019開放學生報名了。如果考慮太久,想報的熱門課程很有可能就沒有囉!

根據以往經驗,Fashion類的大概12月中就會額滿,再來是設計類的大約1-2月會額滿,請有興趣的學生把握時間喔!

設計與管理 Design and Management

This course provides an overview of topics and issues central to the Strategic Design and Management program, with an emphasis on the relationships between design, experience, and social and economic change. An intensive three-week course, it exposes students to the enormous variety of ways design functions in business contexts and helps them understand the roles designers play in creative industries through critical readings and discussions, case studies, guest lectures, field trips, and collaborative, practice-based projects. By means of research, prototyping, experimentation, self-reflection, and decision-making activities, students become resourceful practitioners and creative entrepreneurs. The intensive nature of the class results in a steep learning curve.  

時尚設計 Fashion: Sewing and Construction

Learn about the process of designing and making, particularly the creation of objects using soft materials. A variety of construction methods are explored, from hand and machine sewing to knitting, crocheting, draping, and patternmaking. Drawing and sketching are introduced as an integral part of the design process, allowing students to develop concepts in two dimensions before they begin making. Transposing visual ideas from sketching to fabricating, 2D to 3D, students are free to explore the techniques of patternmaking or draping to create the structure for their designs. Students familiarize themselves with design process methods through the development of a design sketchbook documenting research, fabric development, sketch inspirations, and reflections. Projects may include but are not limited to clothing and accessories.

時尚視覺呈現 Fashion: Visual Presentation

This course introduces students to various presentation methods that enable them to clearly communicate their ideas through 2D media and the development of a collection. Students explore the communicative power of images through visual media using a variety of drawing and digital techniques, with the goal of developing their own individual aesthetic. Engagement with observational drawing from the live fashion model, photography, digital image creation, and video helps bring students' design ideas to life. Students build skills in observation, expression of ideas, and visual organization as they create a personal blog or book. Field trips to designer studios and museums along with guest lectures by practicing professionals develop students’ knowledge of New York’s fashion industry.

時尚行銷 Fashion: Merchandising

This course is an immersive introduction to the fashion industry and the role of the merchandiser in a fashion apparel company. The course reviews merchandising principles and techniques used, including product development, planning, editing, sourcing, and decision making. Students also acquire a working vocabulary of industry terminology. The course offers a New York perspective: We explore the relationships between design, production, and marketing through an overview of the traditional New York Garment Center. We also examine the fashion incubators recently developed for area fashion designers and craftspeople.

平面設計 1 Graphic Design I

Graphic design is the visual language of everyday life, used in everything from magazine ads to film titles to product packaging. In this course, students are introduced to the fundamentals of visual research, composition, typography, and the organization of information. A key goal for all students is learning to develop powerful concepts. Students address a series of design problems through concept-driven solutions that explore 2D and digital making. The role of typography in design is explored in depth, with an emphasis on the selection of the most appropriate typeface for each project. Students are introduced to digital tools, including the Adobe Creative Suite. 

平面設計 2 Graphic Design II

Students build on their graphic design experience by investigating real-world applications of communication design, with an emphasis on concept development as applied to problem solving. Through projects, students learn to employ narrative and storytelling methods and engage in design research, analysis, documentation, and implementation. Emphasis is placed on the relationship between creative and critical thinking skills and the designer’s role within the professional arena. Topics covered include creation of the elements of brand identity programs, such as logos, publications, advertisements, and websites. Students explore advanced techniques in the Adobe Creative Suite. By the end of the course, students will have learned to apply design principles and visual elements effectively to a wide variety of business identity and communication problems. Prerequisite: Graphic Design I or the equivalent and experience with Adobe Creative Suite. 

插畫 Illustration: Beyond the Page

This class explores the ever-expanding territory where illustration meets design. The hybrid designer-illustrator is head and shoulders above the pack, possessing drawing skills; a keen sense of color, typography, and layout; and an interest in doing it all. Today’s new breed of designer-illustrators are poised for long and varied careers. Guest speakers who exemplify these qualities present case studies; slide-show lectures provide inspiration; and practical assignments afford students opportunities to produce portfolio work. Assignments call for students to create packaging, objects, logos, animation boards, and advertising using a multidisciplinary approach. 

室內設計 Interior Design Studio

The field of interior design is rapidly changing. Interior designers not only are responsible for aesthetic elements but are called upon to assess and understand a given site condition and create environments that inspire and support transformative human experience. In this course, faculty introduce students to the field of interior design through an institutional, commercial, or public studio project in New York City. Students engage in an iterative creative process that includes field observation and analysis, measuring, drawing, model making, and evaluating and selecting nontoxic materials. Students build technical skills and develop an understanding of scale, form, and spatial relationships that enables them to interpret the interior environment. Students divide their time between designing in the studio, learning to analyze and represent space, and taking field trips to relevant sites in New York City. Students leave the class with a better understanding of the interconnections between interior design, ecology, and human experience and the ability to critique and build upon cultural understanding of the field.

產品設計 Product Design

In this introductory course, students engage in hands-on exploration of object design. The product design process is explored through problem solving, integration of essential skills such as drawing and rendering, and iterative prototyping of three-dimensional forms. Students learn where and how design can be best applied. They work both individually and collaboratively in a studio environment to create prototypes for utilitarian products and a project book documenting their research and

攝影 Photography: Analog and Digital

New York’s urban landscapes offer inspiration as students develop their skills in documentary and fine art photography. Beginners master basic skills in analog and digital photography, while experienced students learn to convey ideas and explore themes in their work. The class includes on-site shoots, lab work, critiques, and lectures. All work is done in black and white. Students must have a 35mm camera with manual settings and a DSLR digital camera.


其他同學也看了...